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Ultimate Players Association

10th Edition Final
Substantive changes to the 9th Edition:

I.D. Event Organizers expanded with a defined role in the rules.

II. Definitions: (was clarifying statements) expanded definitions. Added or changed:

  • State of the disc-this is to simplify future versions.
  • Pivot is redefined more completely.
  • Legitimate position defined further.
  • Brick defined
  • Event organizer
  • Field lines defined
  • Offensive and Defensive players defined
  • Throw is defined
  • Stoppage of play is defined
  • Best perspective is defined

III. Field of play

  • Field description now includes the brick marks.

IV. Equipment

  • Equipment can't be used to affect disc or other players.

V. Length of game

  • Game to time deleted
  • Standard game-to-points defined as a game to 15.
  • Caps defined
  • Overtime defined further to

VI. Time-outs

  • Place disc at location of TO.
  • Total length 90 seconds
  • offense set by 70 seconds
  • Defense checks in disc within 20 more seconds
  • Equipment TO added.Play can be stopped only if there is hazardous or illegal equipment.
  • 2 timeouts per half defined as standard
  • Timeouts between points is addressed
  • Added injury timeout call for an open wound

VIII. Starting and Restarting play

  • The new pull rule is included
  • Standards for assessing points included
  • Offsides and re-pull defined
  • Time limits added between pulls
  • Added offensive and defensive self checks to cover situations when no offensive or defensive player present to check in disc.

IX. In & Out-of-bounds

  • Contradictions removed.
  • An OB defensive player touching the disc does not make the disc OB
  • An offensive player leaving from in-bounds can affect the placement of disc on an out-of-bounds turnover.

XI. Scoring

  • Callahan goal added
  • Tipped pass caught by thrower a legal goal.

XII. Turnovers

  • Assisted movement or use of equipment to affect disc is a turnover.

XIII. The Thrower.

  • Must put disc into play within time limits (10 or 20 seconds)
  • Location of pivot defined under more circumstances
  • Travelling is also moved to this section and is defined more explicitly.

XIV. The Marker

  • Marker may not restrict the throw and pivot with extended arms and legs. Arm to throwing arm contact is aa foul on the marker.
  • Marker may not count beyond 3 meter radius.
  • Guidelines for resumption of count in all circumstances included in this section.
  • Fast count added to this section
  • Double team added to this section.

XV. The Reciever

  • All uncontested force-out of the endzone fouls are goals whether the result is landing OB or the playing field proper.

XVI. Violations and Fouls

  • Fouls away from play stop play but do not change outcome of play.
  • Continuation rule reworded to eliminate contradictions
  • Added a blocking fouls to define pick-like impedence fouls.
  • Strips handled like fouls with no play-on.
  • Picks moved to this section With addition of blocking fouls, this rule now includes a 3 meter proximity requirement.
  • Travelling moved to XIII The Thrower
  • Double team moved to XIV The Marker

XVIII. Observer section expanded to include additional tasks

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